{"id":1267,"date":"2017-04-04T21:38:46","date_gmt":"2017-04-04T14:38:46","guid":{"rendered":"http:\/\/christweten.com\/?p=1267"},"modified":"2020-02-10T21:39:17","modified_gmt":"2020-02-10T14:39:17","slug":"smash-bros-is-not-a-fighting-game","status":"publish","type":"post","link":"https:\/\/christweten.com\/smash-bros-is-not-a-fighting-game\/","title":{"rendered":"“Smash Bros is not a fighting game,” say top Japanese gaming figureheads."},"content":{"rendered":"\n

Similar, but not quite a fighting game.<\/h2>\n\n\n\n

When someone says Smash Bros is not a fighting game, they often mean it doesn\u2019t belong with traditional fighters or that the Smash community doesn\u2019t belong in the fighting game community (FGC). Depending on who you talk to, opinions on these two points can vary quite a bit.<\/p>\n\n\n\n

However, there are some very important people on our side of the argument whose views should not be taken lightly. Masahiro Sakurai<\/a>, creator of the Smash Bros franchise and Based Katsuhiro Harada<\/a>, series director of the Tekken franchise both have said that Smash Bros is not a fighting game.<\/p>\n\n\n\n

For those not in the loop, Harada\u2019s stance on this is especially interesting because Sakurai hired him (and his team) to develop Smash Bros Wii U & 3DS (Smash 4). Harada is a living legend in the FGC, known for not taking shit from anyone and standing up for his ideals. There have been numerous times where both of these figureheads in the Japanese gaming industry have referred to Smash as anything but a fighting game. Sakurai has at one point even claimed it to be a sports game, if that makes any sense.<\/p>\n\n\n\n

\u201cFundamentally, my goal with Smash has been to create an \u201cenjoyable party game\u201d. If you want to enjoy thrilling tactical gameplay, you might be better suited for other 2D fighting games.\u201d<\/p> Sakurai, Famitsu Column 480 (2015) <\/cite><\/blockquote>\n\n\n\n

This article was originally published on the now defunct, Living In Asia Ironically<\/a> website.<\/em><\/p>\n\n\n\n

What is a fighting game?<\/h3>\n\n\n\n

Fighterpedia did a great, although very flawed analysis of the \u201cIs Smash Bros a fighting game?\u201d debate, but they did bring up some good points. What makes a game belong to the fighting game genre exactly<\/em>? The short answer is that there isn\u2019t a definition of a fighting game that works absolutely. The long answer is that game mechanics in fighting games<\/a> toy around with staples of the genre and that\u2019s what makes them interesting in the first place. For every definition someone could possibly give for a fighting game, there are plenty of games that are clearly in the genre that become excluded.<\/p>\n\n\n\n